Most of these pastel-colored donkey games are badly made, but then there's some things which only the least common sensical and most effortless could manage to fuck up. (Note that these have no order and rank)
Nr.9
The chatbox in Legends of Equestria. You'd think something as simple as a chat function couldn't possibly be fucked up, but they did it.
The chatbox cannot be resized, you cannot pause the autoscroll to read previous messages, the text and background is hard to read, dark-blue and purple make for a terrible color combination. You don't resume control over your character after you press enter compared to in any other mmo such as Guild Wars which does. It's a shit.
You know how in Minecraft the blocks are tiny when you wield them and when you place them on the ground then they stay still?
Well in Luna Wander, the materials maintain the same giant size while wielding them which effectively blocks your view, and when you try to place down dynamite, the dynamite sticks end up rolling off the cliff and killing you Wile E. Coyote style.
Nr.7,5
Making it first person view and adding graphics that don't look anything like the cartoon show, and still calling it a ''pony game''. As well as not keeping in check with the fantasy theme, which doesn't include modern futiristic metal parts. Equestria's moon shouldn't be the same as Earth's moon. Use your imagination, the moon is already boring as it is.
Nr.6
Pipsqueak's Thunder Plunder. Everything about this game and games like this.
Nr.5
Dear fucking god. Probably the worst offense because of how many videos it spawned.
So of all the 3D models out there, one faggot had to begin rigging the worst attempts at Source Filmmaker ponies, then all the other sheep started using these models and nobody bothered creating and rigging new ones usable for animation, for 4 years. At least they could have rigged that 3D Renamon which Shadowsquirrel did a much better job at it than the ponies. The ponies look bad even for an amateur attempt, while stuff such as the chromatic dragon looks like professional material.
Nr.4
Removing the basic run ability of a platforming character.
Removing any attack and defense abilities of a platforming character. Imagine Mario with no running, no mushroom power-up, no fireballs.
Nr.2
When making a porn game it is wise to consider an appealing artstyle and to not draw your animations on a Nintendo DS.
Unless the game was meant to be ironic and played for laughs...
Paraphrasing the creator's words; ''Why didn't anyone tell me the artstyle looked nothing like the show?''
Oh wait he was being serious with this being a fap-worthy game. Laugh.
Yes there is a fanmade generation 1 game, it's called Zero Flight. You play as Surprise(white), Medley(green), Firefly(pink) in a flying race game.
Now unfortunately there's two very vital flaws to this racing game.
1. You only have one speed. Yeah imagine just one constant speed. Which makes it impossible to pass the AI if he catches up to you.
2. There are invisible walls in a fucking flying game. You have to follow the dirt path below or you end up getting stuck into the invisible walls. The AI of course knows the route too well.
I don't think I could imagine Need For Speed or the world itself with just one speed. There's a variety of speeds ranging from 0.001 to 300.000 miles a second and you only have one specific one, like 40 miles an hour and nothing less, nothing more. A physics teacher would be banging his head on the wall if he played this game.
I would have added more fuck-ups in pony games(like 20), but I ran out.
Perhaps I'll edit it and add more much later.
Actually I have one more for you, it's something everyone keeps doing in these donkey games.
Nr.0
Do me a favor and stop giving Rainbow dash a suicidal melee smash attack, at least give her the comet projectile, the soul body attack from Megaman X5, it creates a projection of herself so she doesn't have to bump into things herself like a suicidal retard. Plus tomboyish faggots have a high chance of suicide.
Might also wanna stop thinking about speed and Sonic when designing for Rainbow. Give her a range-attack like a lightning bolt and something more creative such as a diversity of rainbow-themed attacks; fire, ice, poison, slow-down, shadow step(teleport), etc. Perhaps a floating prism weapon companion or prism armour. I'll make a post sometime about the stereotypical abilities of the mane6 and my ideas/alternate takes on their powers.